Want to know how to play Fiddlesticks in League of Legends?
Initially released in February 2009, Fiddlesticks has been a distinguished and familiar face around Summoner’s Rift. He’s considered to be one of the most annoying champions to play against in League of Legends due to his fear and frustrating ultimate and regeneration.
A decade later, our favorite scarecrow received some overhaul. With the release of Season 12, Fiddlestick was given exciting mechanics to his kit, new skins, and artwork changes.
Due to this, many players were interested in learning the champion, especially those who hadn’t been around since the first season.
In this guide, we’ll show you how to play Fiddlesticks in League of Legends.
Let’s get right into it!
Fiddlesticks has been completely changed from his original lore. Previously, he was described as a soul inhabiting scarecrow. With a very bizarre story to go along with his newfound identity, Fiddlesticks is now the true harbinger of doom, described as a living scarecrow who wields a wicked scythe.
A Harmless Scarecrow (Passive)
INNATE (SCARECROW EFFIGY) – Fiddlesticks starts the game with an exclusive Scarecrow Effigy, which occupies the trinket slot. With this, he can pretend to be an Effigy by standing still and not acting for 2 seconds.
During this period, Fiddlesticks adjusts his body into a scarecrow and extends his arm to expose his lantern.
INNATE (A HARMLESS SCARECROW) – Upon reaching level 6 onward, placing an Effigy also summons a demonic eyeball at the location that grans obscured vision of enemies that are not visible in the area for 6 seconds while also revealing and disabling enemy wards and traps.
PASSIVE – If Fiddlesticks has been out of combat for at least 2.5 seconds and not visible to the enemy team or pretending to be an Effigy, his next ability causes all targets struck to flee for a certain period.
Feared enemies are also placed on a cooldown equal to Terrify’s cooldown.
ACTIVE – Fiddlesticks launches a crow at the target enemy that deals magic damage and causes them to flee for a duration. Terrify has a minimum damage threshold and is capped at 400 against monsters.
Bountiful Harvest (W)
ACTIVE – Fiddlesticks forms a tether between themselves and nearby enemies over the cast time. Channels for up to 2 seconds, harvesting the souls of affected targets and revealing himself in the process.
While Fiddlesticks is channeling, tethered enemies are revealed and dealt magic damage every 0.25 seconds. The last tick also deals additional magic damage. This damage is reduced by 50% against minions.
Fiddlesticks also heals himself for a percentage of the pre-mitigation damage dealt, which is reduced to 15% against minions.
ACTIVE – Fiddlesticks slashes the target location with its scythe, inflicting magic damage to enemies within the area and slows them for 1.25 seconds.
Enemies hit in the center of the area are also silenced for the duration.
ACTIVE – Fiddlesticks channels for 1.5 seconds, then blinks to the target location with a murder of crows flying wildly around him for 5 seconds, inflicting magic damage every 0.25 seconds to nearby opponents.
Fiddlesticks has a weak early game. He needs to hit level 6 as fast as he can so he can utilize his Ultimate and start ganking with allies. After Fiddlesticks has picked up his first core item, he’ll be stronger and can start dealing tons of damage to opponents during ganks.
Upgrading Fiddlesticks Ultimate at level 11 is a crucial part of the game. This puts his ability on a shorter cooldown, allowing him to engage for more aggressive plays.
During this part of the game, Fiddlesticks should have an item or two. His damage output will be quite high, allowing you to win mid-game team fights with ease. As teams start to group up in the mid-game, Fiddlesticks will be able to showcase his kit since he benefits the most from team engagements.
At level 16, you should put the final point for Fiddlesticks’ Ultimate. As long as he can get the channel off, he’ll be a formidable opponent in the late game.
Since teams will continue to group up at this stage, it will allow Fiddlesticks to get massive amounts of damage down the whole enemy team.
One trade-off, however, is that Fiddlesticks is incredibly squishy in the late game. You’ll find it hard to channel your Ultimate against AD Carries and mid laners with high damage output and burst damage capabilities.
- +9 Adaptive (5.4 AD or 9 AP)
- +9 Adaptive (5.4 AD or 9 AP)
- +6 Armor
That brings us to the end of our guide on how to play Fiddlesticks in League of Legends. If you have questions, drop a comment below, and we’ll do our best to respond.