Do you want to beat M’uru in World of Warcraft?
M’uru once lived in Tempest Keep with O’ros but was overcome by Kael’thas Sunstrider’s forces and sent to Silvermoon City. In the city, the blood elf magisters controlled his energy and kept him bound.
He was used as a power source from which the Blood Knight order could consume.
After a while, M’uru was drained of his essence and warped into a void god but got defeated. Prophet Velen then used his heart to revitalize the Sunwell.
In World of Warcraft, M’uru is located behind Rohendor, the Second Gate. This is the Final Gate, which places M’uru as the fifth boss encounter of the instance. M’uru was made accessible at the same time for all servers after the opening of Rohendor.Â
Today, we will show you how to beat M’uru in World of Warcraft.
Let’s get started!
Raid Composition
M’uru is a DPS intensive fight and requires stretching your healing and tanking. This means that you’ll need around four tanks, six healers, and 15 DPS for this encounter. It’s also recommended that you include a Protection Paladin as your tank to pick up the Void Spanws.

The raid should also divide their DPS into a few sub-groups to put out substantial amounts of DPS. In general, you should have two groups assigned to kill Humanoid ADS and a Warlock group to eliminate Void Sentinels, and Void Spawns.
Phase 1:
After engaging with M’uru, phase 1 of this encounter will start, a combination of a control fight and a DPS race. Each Humanoid group will need a tank, healer, and 3-4 DPS to control each ADD entrance.

Mages are also highly suggested on each side to Polymorph a Berserker or Mage. You’ll also have a group of AoE that attacks Warlocks and control Void Sentinels and Spawns.
The AoE group for crowd control should have a Protection Warrior or Feral Druid, 3-4 Warlocks, 2 Healers, and a Protection Paladin. Lastly, the raid should also assign 2 Healers to keep the rest of the group up.Â
Phase 2:
Once you’ve killed M’uru, he will transform into Entropius, a demon void god. Most ADS from the first phase should be dead or almost dead at this point. There’s also a 10-second delay before the transformed M’uru engages your group.Â

M’uru will have 1,450,000 HP after transforming into Entropius.
At this point, the entire fight will turn into an all-out DPS race before the raid damage from Negative Energy increases substantially and overwhelm your healers.Â
Humanoids
Humanoid waves will always come with 2 Berserkers and a Mage. When the wave enters the room, the assigned tank should pick up the three ADS while the mage sheeps a Berserker. The tank should then drag the remaining ADS away from the sheep.
This will trigger multitarget attacks such as Cleave, Sweeping Strikes, Blade Flurry, or Multi-Shot to occur.Â
Void Sentinels and Void Spawns
Warriors should quickly pick up the Void Sentinels, and your warlocks should be quick in dealing DPS to the Void Sentinels. Warlocks should manage a rotation on the Sentinels and Spawns to ensure that DPS is active on M’uru.
You also need to allow the Protection Paladin to gather up 2-3 sets of spawns before killing them with AoE.Â
M’uru Rewards
After completing this encounter, you’ll obtain the following loots:
- Blackened Naaru Sliver
- Glimmering Naaru Sliver
- Shifting Naaru Sliver
- Steely Naaru Sliver
- Robes of Faltered Light
- Harness of Carnal Instinct
- Sunglow Vest
- Garments of Serene Shores
- Heroic Judicator’s Chestguard
- Warharness of Reckless Fury
- Fel Conquerer Raiments
- Vicious Hawkstrider Hauberk
- Shadowed Gauntlets of Paroxysm
- Gauntlets of the Soothed Soul
That ends our guide on how to beat M’uru in World of Warcraft. If you have questions about this encounter, please let us know in the comment section, and we’ll do our best to respond.